Rummikub
The tile rearrangement game!
Be the first to empty your rack by forming valid sets on the table. The twist: you can rearrange existing sets to make room for your tiles!
The Tiles
106 tiles: numbers 1–13 in four colors (red, blue, black, orange), each appearing twice, plus 2 jokers.
Valid Sets
- Group — 3 or 4 tiles, same number, all different colors.
Example: Red 7, Blue 7, Black 7
- Run — 3+ tiles, same color, consecutive numbers.
Example: Red 3, Red 4, Red 5, Red 6
On Your Turn
- Tap a tile to select it, then tap a slot on the table to place it
- Rearrange any tiles already on the table to form new valid sets
- Press End Turn when every set on the table is valid
- Or press Draw to take a tile and skip your turn
Initial Meld
Your very first play must total at least 30 points (sum of tile face values). After that, you can play freely.
Jokers
Jokers substitute for any tile. A joker on the table can be replaced if you have the tile it represents.
Strategy
- Rearrange creatively — split and recombine existing sets to place your tiles
- Watch opponents — track their tile counts to gauge the endgame
- Save jokers — they're powerful for making your initial meld
- Use Undo — experiment freely, undo reverts everything this turn